Crafting

The base difficulty to craft an item is determined by its value. This difficulty can be adjusted up or down by adjusting factors or materials. The final difficulty determines the difficulty of the crafting roll, as well as the time required to craft it. Crafting also requires raw materials. The base value of the raw materials required to craft an item is equal to one level less than the market cost of the item.

Value Difficulty Time
Pauper easy a few hours
Poor tricky a day
Well Off hard a few days
Wealthy severe a week or two
Rich extreme a month
Very Rich extreme several months
Regal insane years
Legendary insane a lifetime

General Modifiers

The following mods can be applied to any kind of craft project.

Mastercraft

Value: +1 level, Difficulty: +1 level, TIme: +1 level
The item provides a +1D modifier to one type of skill roll associated with it. Weapons & Armor can instead opt to provide a static +1 to a single unrolled value.

Serrated

Value: -, Difficulty: +1 level, Time: -
This modifier increases bleeding severity of Wounds it causes by 1.
Special: This modifier can only be applied to Slashing weapons.

Fitted

Value:-, Difficulty: +1 level, Time: +1 level
This modifier decreases Armor Penalty by 1D.
Special: This modifier can only be applied to Armor.

Shoddy Worksmanship

Value: -1 level, Difficulty: -1 level, Time: -1 level
The item has a -1D modifier to skill rolls associated with it, or a -1D/-1 penalty to any flat value associated with the item.
Special: This modifier can be applied post-roll to create an item rather than wasting the materials.

Smithing Materials

The following materials can affect the parameters of items constructed with smithing:

Bronze

Value: -1 level, Difficulty: -1 level, Time: -
Bronze was one of the earliest alloys used for forging due to its malleability, but it is less durable than steel or iron. Weapons crafted with Bronze reduce their Wound Severity & PR by 1 on the first exceptional failure when wielding them. Armor crafted from Bronze reduces AR by 1 on the first exceptionally successful attack against the wearer. Shields constructed from Bronze break outright on their first exceptional failure to block.

Cold-Forged Iron

Value: -, Difficulty: +2 levels, Time: +1
Normal iron forged in a particularly difficult process involving minimal heat. Cold-forged weapons increase their Wound Severity by 1 against the Walking Dead. Due to the difficulty of maintaining an edge, slashing weapons reduce their Wound Severity by 1 on the first exceptional failure when wielding them.

Copper

Value: +1 level, Difficulty: -, Time: -
While not common after the discovery of bronze, slashing & piercing weapons forged of copper increase their Wound Severity by 1 against Wraiths. Weapons crafted with Copper reduce their Wound Severity & PR by 2 on the first exceptional failure when wielding them.

Hepatizon (Black Bronze)

Value: +3 levels, Difficulty: +1, Time: +1
Hepatizon is a black alloy created by dwarvish alchemists – it is light & indestructible, but difficult to work. Slashing weapons crafted with Hepatizon increase their wound severity by 1 and piercing weapons crafted with Hepatizon increase their PR by +1. Armor created primarily from Hepatizon increases AR by 1. Hepatizon is also easier to work Sorcerous effects into than other materials.
The Dwarves do not dispense the secrets of Hepatizon to other races – if a non-dwarf were to be discovered creating black bronze, they would quickly be marked for death by the dwarvish nations. Even possessing a piece of Hepatizon equipment will be looked at askance by dwarves unless the wielder has a strong reputation amongst the dwarves.

Orichalcum

Value: +1 levels, Difficulty: +1, Time: -
Orichalcum has a lustrous golden color, & is as strong as steel while staying half as light. This increased maneuverability allows weapons created primarily of Orichalcum increase their Parry by +1D. Armor created primarily from Orichalcum decreases its Penalty by 1D.

Starmetal

Value: +2 levels, Difficulty: +1, Time: -
Starmetal is steel made of meteoric iron. While it does not affect the composition of items in a noticeable way, creations of starmetal are much easier to work Black Arts effect into than other materials.

Crafting Materials

The following materials may affect the parameters of appropriate items constructed with Craft:

Bloodwood

Value: +3 levels, Difficulty: +1, Time: -
The secret of creating bloodwood is guarded jealously by the Elves. Bows created from bloodwood never need be unstrung & are immune to the effects of damp weather. Arrows & Spears crafted from bloodwood are so hard they do not require a metal tip to have the same stats as metal tipped. Because of its rarity, armor & other polearms are rarely crafted from bloodwood.
Bloodwood is notably easier than other materials to work Witchcraft enchantments into.

Obsidian

Value: +1 level, Difficulty: -, Time: -
Obsidian can be used to create edged weapons – sharper but more fragile than metal. Any slashing weapon created from obsidian increases bleeding severity of Wounds by 1, but decreases PR by 1 & breaks on the first Exceptional failure rolled during its use.

Wyrmscale

Value: +3 levels, Difficulty: +1, Time: +1
Wyrmscale is nor available through normal channels – it must be obtained & prepared by the character in question if it is to be found at all. Wyrmscale can be used to create armor with +1 AR on a marginal success, +2 AR/-1D Penalty on a normal success & +3 AR/-1D Penalty on an exceptional success.

Crafting

Death in Holmcrag Brantai Brantai